nce you have your two factions shuffled together, you’ll start with a hand of five cards. Each round you’ll draw two cards, but you cannot have more than ten cards at a time. There will be three “bases” out for everyone to play on, and on your turn, you’ll have the opportunity to play an “Action” card – which can really give you an advantage or mess up your opponents’ strategy – and a “Minion” card which helps you “score the base.” After each player’s turn, all the minions power numbers (in the top left corner of their cards) on each base is added up (your cards and all the other players cards are added up). If the total of minion points is equal to or exceeds the base’s breakpoint number, then that base scores. There are three large numbers on the base cards, and those are the victory points. The player with the most power will get the the first number, second highest gets the second number, third highest gets the third number. Sometimes, a base will have a better score in a spot that isn’t first place, so you have to be crafty with your strategies. After the bases score, or don’t score, you’ll draw your cards and then pass the turn. It goes on like this until a player scores 15 Victory Points and wins the game.